Archive for November, 2009

Iron Rock or Badlands

November 29, 2009 1 comment

I took some time to speak to officers and guild leaders on both Iron Rock and Badlands.

I had two goals:
1) To get an inside look at the servers we are considering moving to
2) to find new allies to help us grow and compete in a much larger pond

I found one alliance on each server who are interested in merging with us and they both seem to be a good fit with our alliance in different ways.   In the interest of saving time, I won’t bore you with details from the crappy guilds I also talked to.

Server: Badlands
Guild: Eridani Light Horse
ELH immediately invited me into their guild after answering my questions in the /advice channel.
I spoke with their guild leader Janmichael/Gotti.  They had 12 members on when I joined them and I found 7 of their members to be smart, funny, and mature: Daishar, Taneela, Harca, Kyred, Greywulfe, Malrith, Janmichael.  The others were quiet or busy.  They were finishing a guild-only crypts run and considering turning that into an LV run but were too tired.
Their guild does an equal mix of RvR and PvE.  They lead alliance warbands usually 9-15 in size and they “tend not to do PUGs” because they find that random people don’t cooperate.  They aren’t against PUGs though, they heard that PT had organized PUG days and thought that was a good thing.
They have 3 guilds (2 feeder guilds) in their alliance so they have room for us.
They find their destro to be “very good” and “ruthless”, but Order doesn’t feel completely outnumbered.
They said they had “lots of women” in their guild and mentioned 3 of them.  I found their guild chat environment very enjoyable.

When it was ELH’s turn to ask me questions, they asked about our guild names.  ELH has members from Percival DAOC, and members who play tabletop warhammer, and one member who speaks a little bit of Gaellic Smiley They wanted very much for me to speak with them in vent, but demurred when I explained my visiting family would kill me.  They did not ask about our membership numbers or class balance.

Server: Iron Rock
Guild: Ascension
Nobody answered my questions in the /advice channel.  In the responses, I was told that women don’t play MMOs and also that they belong in harems.  Smiley.  I found this guild by looking for level 40 healers.  There were hardly any on the server when I was on (10PM PST).  I spoke with their officer Wargrudge (his main is Warhealer).  Their other officers are Darkmore/Baru, Bulor/Lieph.  Their guild leader is Jalis.  They weren’t able to invite me into their guild as they have set policies and requirements I would have to meet.  But after our conversation, Wargrudge was very interested in merging with our alliance and invited our guild leaders to talk with his alliance guild leaders.  They have 7 guilds in their alliance and have 3 slots available.  Wargrudge said that he thinks the guild leader is already talking to guilds from PT.
They had 14 members on during our talk and they were running a guild-only LV raid.  Wargrudge was their main tank but he made time to talk to me.  War said they were one of the most active guilds on the server. They try to run alliance-only warbands in RvR but lately they’ve been running “a lot of PUGs” to help & teach the rest of Order.  He said that Order on their server was “severely outnumbered and demoralized”.

When it was his turn to ask me questions, he asked how many active members we had and also if we had DPS.  He felt that the entire IR server is lacking in bright wizards right now.
Their guild has one woman member, a RR76 WL.

I think Badlands would give us an environment that feels most like PT, but that Iron Rock needs our numbers more keenly.  Whatever happens, I would love to see our alliance join with an existing alliance on the new server.  We might lose old friends, but we can also make new ones.

Categories: Uncategorized

Lost Vale Tips

November 16, 2009 4 comments

Before entering Lost Vale:

– have folks new to LV go to the Phoenix King in Altdorf to get the “Pure of Heart” quest.

– make sure folks bring a couple of banners

– group composition should be 2 tanks, 2 healers, 2 dps, only tanks need to be completely greater warded

– agree on who is the main tank, who is off-tank

– have everyone join vent

Left Wing

Intro mini-boss – giant worm on the beach

– Move forward on the beach and when elf approaches, wait for the giant worm to appear

– The giant worm will disappear after getting damaged to a certain extent

– folks new to LV need to talk to Mournfire on the beach

First boss: Ahzranok – lizard with frontal aoe

– Right next to the lizard boss are the first Menhir shards.

– Start picking up Menhir shards – have one person pick up all 10 required shards

– Don’t kill the mob of shamans in the back.  If you do, sprits will follow you for the rest of the wing.

– Ahzranok is pretty easy to kill as long as the tank keeps Ahzranok from facing the healers and squishies.  Healers and squishies should stand to the side of the boss.

– Turn in the first part of the quest.

On the way to the second boss:

– Pleasureseers need to be killed first.  They cause all actions (heals, attacks) to take 2x -3x longer.

Second boss: Malghor and his pink clouds

– Standing on a pink cloud causes insta-hate from Malghor

– Malghor resets mid-battle if tanks engage Malghor too far from his original wandering area

– Tanks should avoid pink clouds after establishing aggro – clouds seem to do a debuff which increases damage taken

– Pink clouds move around, the group may need to pick a safe spot depending on location of the clouds

– LOS for healing was not great from the logs

– Healers and RDPS standing on the tent worked ultimately, but healers aggroed the hero on a separate occasion

– Killing trash mobs there didn’t create noticable increase in damage from boss.

– Afterwards, turn in quest.

On the way to Third boss:

– Avoid getting close to the white eggs.  Multiple spiders will appear.

– The small spiders are not trivial to kill, so stay together as a group

Third boss: Horgulul – the many teated S&M boss

– She has a large knockback.  Main tank should run in and keep their back against the pillar.

– Adds are easily dispatched with AOE

Important: The most common mistake is for healers to be too far away to heal.  This happens because the hero is large in size and is moving around in a circle.  Have everyone move in together.

-After Horgulul is dead, turn in all 10 shards.  Then you can turn in the quest.

– Head left to the cave with the spiders to get to the fourth boss

Fourth boss: Dralel – spider

– Everyone needs to make sure their Torch of Lileath is on their hotbar.  The torch can be found in the quest item inventory.

– Make sure to kill the 3 champion spiders in the back of the cavern before starting on the boss.  She can knock you all the way to them.

– Be careful in the rocks.  If you get stuck, just relog.

– The healers need to stand with their backs against the rock.

– Each little spider add that touches Dralel will increase her power.  Both DPS must kill the little spider adds.

– Main tank pulls Dralel to the top of the incline so that adds are easier to kill.

Important: notice when your action bar turns grey.  That’s when you need to use the torch to unroot yourself.

– At the beginning of the battle, allow the Main Tank to use torch first to establish aggro.  Afterwards everyone should use their torch whenever their action bar turns grey.

– Left wing is done!  Return to the starting area beach to get your jewelry item.

Categories: Lost Vale